This study investigates the effectiveness of digitalized traditional games specifically a digital version of Snakes and Ladders in enhancing English vocabulary acquisition among young learners. Employing a quasi-experimental design, the study involved two groups: an experimental group using the digital game for vocabulary instruction and a control group receiving conventional instruction. Vocabulary gains were assessed through pre- and post-tests, while interviews explored students' perceptions of the game-based learning experience. Findings indicated a significant improvement in the experimental group’s vocabulary scores, supported by a paired sample t-test (p < 0.05). Students reported increased motivation, engagement, and enjoyment, although some challenges such as difficulty completing the game were noted. Recommendations include enhancing visual elements, simplifying rules, and introducing levels to improve learning outcomes and user experience.
Syawaluddin et al. (Fri,) studied this question.