Key points are not available for this paper at this time.
UNSTRUCTURED This study aimed to verify the effectiveness of a newly developed virtual reality-based cognitive control training game for children with ADHD symptoms. Specifically, the study focused on exploring the sustainability of the training through a three-month follow-up evaluation and analyzing training response patterns and influential factors. A total of 29 children (21 males and 8 females) and adolescents aged 10 to 14 years participated in the study. Their mean intelligence quotient (IQ) was 94 (SD = 16.53). Measurements included the Korean Wechsler Intelligence Scale for Children-Fourth Edition (K-WISC-IV), the Stroop Test, the Color Trails Test, the National Institutes of Health Toolbox, and the Child Behavioral Checklist (CBCL). Each participant was required to engage in a minimum of 20 minutes of daily training for 20 consecutive days, with an initial assessment followed by post-training and follow-up evaluations. The repeated measures ANOVA results showed significant main effects for the Stroop color-word test (F = 5.22, p = 0.008, ηp² = 0.162), CBCL Total Problems (F = 20.361, p
Song et al. (Wed,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: