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This paper presents the creation of a digital solution with gameplay strategies by gamification for an education instrument with environmental education reinforcement. The methodology is a case report applying Design Science Research. The results consist of preserving content and dynamics, choosing characters and reinforcing positive decisions. The digital product brought broad applicability, greater playability in addition to reinforcing sustainability. Educational aspects and gamification strategies reinforced intrinsic and extrinsic motivations. The use of games develops a reflective perspective on sustainability and affects the community, being an effective teaching tool.
Wiese et al. (Wed,) studied this question.
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