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The 21st-century educational landscape necessitates integrating technology into learning. This study highlights a gap in current learning media, overly reliant on traditional textbooks, and failing to fully engage students. To address this, the research proposes the development of webtoon-based e-comic media focused on Indonesian Flora and Fauna, aiming to create a more engaging and effective learning experience. This research utilizes the 4D model by S. Thiagarajan for media development, encompassing four distinct phases: 1) Define, 2) Design, 3) Develop, and 4) Disseminate. The study's participants include students from class XI IPS 1 and a geography teacher at SMAN 1 Gambiran, Banyuwangi. The research employs qualitative descriptive analysis for data evaluation. The findings of the material and media validation process yielded a score of 77.7%, categorizing it as highly appropriate or valid. Furthermore, the implementation of this media in an educational setting was assessed, revealing that teachers found the media 91.3% effective, while student receptivity was even higher at 93.2%. These results underscore the suitability of the webtoon-based e-comic as a learning medium. The positive reception from both students and teachers indicates its potential as an engaging educational tool, enhancing knowledge acquisition in the field of Indonesian Flora and Fauna
Prinandari et al. (Mon,) studied this question.