This research was motivated by low student motivation and ineffective English vocabulary learning. The study aimed to develop learning media and test the effectiveness of the Ludo Vocabulary board game to improve English vocabulary mastery of seventh grade students at SMP N 1 Pakis Aji Jepara. The study used the ADDIE Research and Development (R&D) model approach (analysis, design, development, evaluation, and implementation), with interview, observation, questionnaire, and pretest-posttest instruments on a small-scale sample of 8 students from class VII D and a large-scale sample of 28 students from class VII F. Data collection techniques included validity tests, media expert tests, and material expert tests. The percentage of material feasibility test results was 92% and media feasibility was 82%. Student data were collected through pretests, posttests, and questionnaires, then analyzed using qualitative and quantitative approaches. The results of students' pretests and posttests were evaluated using an independent T-Test to assess differences before and after treatment with the Ludo Vocabulary board game media. The small-scale pretest trial score was 54.375 and the posttest score was 80. The large-scale pretest trial score was 54.108 and the posttest score was 82.5. The results of the study indicated that the Ludo Vocabulary board game was effective in increasing student engagement, learning motivation, and vocabulary mastery. The researcher suggested further development to increase the variety and difficulty level of vocabulary so that this game could be used more widely and more appropriately to students' abilities.
Selasih et al. (Tue,) studied this question.
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