Software projects go through a cycle of development, the initial phase of this cycle is proposed by collecting requirements. A successful software has high quality requirements that are complete, clear, and concise. For these requirements, effective RE strategies are required. This paper is a systematic literature review discussing the methodology of gamification as a transformational RE compared with conventional methods used previously. This study is conducted on 97 peer‐reviewed literature articles published between 2012 and 2024 on topics of requirement elicitation, gamification, and stakeholder motivation. The article papers were collected from major scientific databases including IEEE Xplore, SpringerLink, ScienceDirect, and ProQuest. This review article based its findings by creating a comprehensive screening and quality assessment process. The assessment of relevant articles established in this theory was based on the objective of gamified requirement elicitation and stakeholder motivation. The findings contribute to quality synthesis of results in the form of answers to four questions. Additionally, this paper also discusses a Gamified Requirement Elicitation Model (GREM) in theory, which builds on limitations of previous findings. The paper also builds a domain taxonomy to structure the findings as an exploratory framework for expert analysis and industry integration. The review builds on gamification and also presents the considerations to fulfil when employing its use.
Nazim et al. (Thu,) studied this question.