Paper1: This paper presents the Constrained Experience Architecture (CEA), a formal computational framework modeling how an agent's experienced reality emerges from a constrained, recursive pipeline. CEA integrates four modules: the Access-Conditioned State Space (ACSS), the Observation Error Model (OEM), the Performative Compression Principle (PCP), and the Coherence Governance Theory (CGT). The paper provides a complete type system, formal interface specification, and the integrated law of experienced reality as a single closed-form expression. CEA is presented as an operative and falsifiable architecture, not an ontological theory of consciousness.Paper2: This paper presents the first computational simulation baseline of CEA. The simulation implements all four modules as an end-to-end pipeline over a latent state space with three parallel projection modules. A clean ablation of the phenomenal re-entry loop demonstrates: perfect specificity (0% governance regime in routine and novelty phases), a causal effect of re-entry (+18 percentage points of Λ=2 in conflict), and temporal stabilization of the conscious regime (+69% block length). The baseline is frozen as v1 and fully reproducible from a fixed random seed.
Alberto Valis (Sat,) studied this question.