Abstract We introduce a discrete polydisperse micrograin BSDF model for the rendering of porous surface materials composed of microscopic elements of different size, shape and reflectance distributed on a bulk medium. Our approach generalizes the anisotropic monodisperse micrograin model We first reformulate it in a non‐axis‐aligned configuration, allowing for the later combination of different micrograin types elongated in arbitrary directions. We then extend the monodisperse model to the polydisperse case, deriving its three key components: (i) a general filling factor that controls the mix between micrograins and the bulk medium; (ii) an exact normal distribution function for surfaces composed of polydisperse micrograin distributions; and (iii) the corresponding fully‐correlated shadowing and masking term. This results in an analytical single‐scattering BSDF for discrete polydisperse surface materials, validated over ground truth simulations, for which we also derive a dedicated importance sampling procedure. Our model supports varying heights and anisotropy orientations of different micrograin types as input, giving additional control to simulate phenomena like retro‐reflection from mixed materials, color mixture depending on lighting and observation directions, multiple directions of anisotropy, etc.
Xu et al. (Mon,) studied this question.