Objectives: This study evaluates the efficacy of Virtual Reality (VR) as a multimodal intervention in geriatric care, specifically addressing primary fall prevention and post-traumatic recovery. Methods: A systematic scoping review was conducted, synthesizing cross-disciplinary literature (2010–2024) to assess the translational potential of VR tools from neurology and sports medicine into geriatric protocols. Key Findings: VR-based interventions effectively resolve the "safety-intensity paradox," enabling high-challenge balance training without physical risk. Integration of real-time biofeedback and gamification significantly reduces kinesiophobia (fear of falling) and increases therapeutic adherence. Data suggests VR-integrated treadmill training can reduce fall rates by up to 42%. Conclusions: VR represents a shift toward active recovery models. Successful implementation in healthcare systems, particularly in Poland, requires addressing cognitive barriers (dementia), reducing the digital divide, and establishing cost-benefit frameworks for home-based telerehabilitation.
Lisik et al. (Mon,) studied this question.
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