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PURPOSE: Narrative and problem-solving versions of the same virtual patient's case were created for teaching communication skills to medical students. This qualitative study explored how students experienced the virtual patient. METHOD: In 1998-1999 in-depth, free-form interviews and follow-ups were conducted with 12 third-year medical students at Monash University in Australia. Students were asked about their experiences with the virtual patient. The interviews were qualitatively analyzed using psychological phenomenology. RESULTS: Results were in the form of a description of the students' lived experiences with the virtual patient. Findings indicated that students responded to the virtual patient as if she were real but they felt a simultaneous sense of prefabrication, which often led to frustration. Students' experiences of both versions were similar, but the narrative version permitted better rapport with the virtual patient. CONCLUSION: This phenomenological study indicated that a constructed, computer-based virtual patient can have substantial emotional effects on medical students.
Margaret Bearman (Thu,) studied this question.
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