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One of the problems in teaching and studying Computer Graphics is actual linking between theory and practice: theoretical issues are complex and difficult to visualize while using programming techniques like OpenGL without a deep understanding of the theoretical basis prevents from exploiting the full potential of these powerful aids.Existing Computer Graphics courses are varying from pure theory, via using ready programs for demonstrations and illustrations up to systematic use of programming elements as the important component of a course.This presentation describes the implementation of two of these strategies, used by the author is his computer graphics courses, in order to enhance the links between theory and practice
Vladimir Nodelman (Mon,) studied this question.