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The objective of this report is to give the reader a survey on state-of-the-art techniques and academic research in the field of artificial life where the simulation of complex and emergent behavior is the central point of investigation. Furthermore, games, artificial intelligence, and the concept of agents are focussed to give a classification and comparison of modern techniques used to simulate and/or animate creatures and other life-like forms.
Niederberger et al. (Wed,) studied this question.