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As an abstract course, students struggle with core concepts in electromagnetic theory which negatively impact their ability to meet the expected competencies of the course. An out of class activity using the Second Life platform developed by Linden Labs, will be used to (1) implement instructional methods designed to improve conceptual understanding of introductory principles in an electromagnetic theory course, (2) encourage knowledge transfer with a problem solving experience, (3) explore ways to use the Second Life platform to encourage communication through engagement and interactivity amongst people in groups and (4) evaluate the Second Life virtual platform as an effective tool for instruction on introductory principles in an electromagnetism course. The Second Life platform was selected for its attractive animation that rivals video games that generation Y students use for recreation and for its ability to facilitate visualization of concepts in electromagnetism. Constructivist learning theory is applied in the design of the activities and is purposed so that the students will take more responsibility toward their own learning experience. Additionally, the activities are intended to assist students in more complex problems later in the course.
Thomas et al. (Wed,) studied this question.
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