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Purpose The purpose of this paper is to introduce mobile augmented reality applications for library uses and next generation library services. Design/methodology/approach Examples are drawn from museum and archives informatics, computer science applied research, and computer vision research as well as original research and development work from the Undergraduate Library at the University of Illinois. Findings Mobile augmented reality uses include augmenting physical book stacks browsing, library navigation, optical character recognition, facial recognition, and building identification mobile software for compelling library experiences. Originality/value The paper suggests uses of mobile augmented reality applications in library settings and models a demonstration prototype interface.
Jim Hahn (Tue,) studied this question.