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The use of Information and Communication Technologies (ICT) is ubiqui-tous. Technologies like video games have become very popular not only with the young generation but also with older people. The video game indus-try has seen rapid growth over recent years, as has the interest in the influ-ence of video game experience on people’s daily life. The study focuses on a novel approach to training Visual Working Memory (VWM) through the use of video games and examines research evidence concerning whether video games can serve as a vehicle for promoting the development of cogni-tive skills and especially memory and attention.
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Chrysovalantis Kefalis
Eirini Zoi Kontostavlou
Athanasios Drigas
International Journal of Engineering Pedagogy (iJEP)
SHILAP Revista de lepidopterología
National Centre of Scientific Research "Demokritos"
United States Nuclear Regulatory Commission
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Kefalis et al. (Mon,) studied this question.
www.synapsesocial.com/papers/69dfedeb60d9fa30ca7a110d — DOI: https://doi.org/10.3991/ijep.v10i1.11290
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