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Virtual reality (VR) offers a potentially engaging environment for teaching college students. The faculty of an interaction design program is currently creating a college course where students are taught entirely in a VR classroom. The curriculum and study methodology are simultaneously in the development process and intend to measure the impact of such a course on students and instructors. The research questions in consideration involve understanding the needs for facilitating a classroom in a virtual world while ensuring learning occurs. The faculty plans to use the metaverse as a dual workspace and classroom for student participants. The metaverse is an online social experience where students interact through an internet connection in a seemingly lifelike digital space. Additional questions involve the adoption of a beta of the Meta Horizon Workrooms and whether the technology offers a viable platform for virtual classroom instruction. The proposed technology integrations include video conferencing, spatial audio, and additional app integrations for increasing student engagement and academic performance.
Hedrick et al. (Sun,) studied this question.
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