Walking in immersive virtual reality (VR) environments is often disrupted by gait (i.e., walking patterns) instability, a challenge that is further exacerbated for individuals with mobility impairments. This study examines the effectiveness of multimodal feedback by integrating auditory, vibrotactile, and visual cues in improving walking performance within VR. A total of 68 participants, equally divided between those with mobility impairments and those without, completed walking tasks under multiple feedback conditions. Walking velocity was the primary performance metric, supplemented by subjective assessments of mental workload, fatigue, presence, usability, and simulator sickness. Results revealed that multimodal feedback significantly enhanced walking velocity compared to unimodal and bimodal conditions, with statistical analysis confirming strong improvements (p < .001). Participants also reported a favorable user experience under multimodal conditions despite slightly increased cognitive demand. These findings highlight the potential of integrated sensory feedback to mitigate gait disturbances in VR, promoting safer and more accessible locomotion for users with and without mobility impairments.
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M. Rasel Mahmud
Nafisa Anjum
Alberto Cordova
IEEE Transactions on Visualization and Computer Graphics
The University of Texas at San Antonio
Kennesaw State University
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Mahmud et al. (Thu,) studied this question.
www.synapsesocial.com/papers/69db361c4fe01fead37c461b — DOI: https://doi.org/10.1109/tvcg.2026.3680584
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