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February 21, 2026Computers3 citationsOpen Access

Delphi-Based Expert Evaluation of the XR2Learn Hybrid Instructional Design Framework for XR Education

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‪K‪Christoforos KarachristosTKTheodora KouvaraVZVasilis Zafeiropoulos

Key Points

  • This research aims to evaluate the XR2Learn framework for its effectiveness in XR education through expert consensus.
  • Utilized a multi-round Delphi method for expert evaluation
  • Involved twenty specialists in instructional design and XR education
  • Experts assessed the framework on validity, clarity, usability, and suitability
  • Qualitative feedback was thematically analyzed and quantified for consensus
  • Found strong agreement on the framework's pedagogical grounding and logical structure
  • Identified limitations regarding practical enactment and accessibility
  • Highlighted the need for better integration of XR-specific learning constructs like presence and social interaction
  • Positioned XR2Learn as evolving towards practical use in instructional design

Abstract

Extended Reality (XR) has reshaped how learning can be structured, yet its integration into formal curricula continues to lag behind its technological potential. Established instructional design models such as ADDIE and ASSURE provide stable planning structures, but were not developed to address the spatial, embodied and interactive characteristics of immersive environments. The XR2Learn framework was developed to bridge this gap by combining structured instructional planning with XR-specific pedagogical considerations. This study presents a multi-round Delphi-based expert evaluation of XR2Learn, involving twenty specialists in instructional design and XR-enhanced education. Experts assessed the framework across four dimensions: validity, clarity, usability and suitability. Qualitative feedback was thematically analyzed and subsequently quantified to establish consensus. The findings show strong agreement regarding the framework’s pedagogical grounding, logical structure and alignment with established instructional design practices. At the same time, experts identified limitations related to practical enactment, accessibility and the explicit integration of XR-specific learning constructs such as presence and social interaction. Overall, the results position XR2Learn as a framework at a transitional stage, moving from conceptual formulation toward practical instructional use. The study provides the first systematic expert validation of XR2Learn and outlines targeted directions for its refinement as a robust instructional design framework for XR-based education.

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Cite This Study

Karachristos et al. (2026) studied this question.

synapsesocial.com/papers/69994c01873532290d020206https://doi.org/10.3390/computers15020131
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