Reality Mechanics is a structurally minimal framework defining the conditions under which boundary persistence, identity, and information are readable within relational configuration. It begins with a single primitive — relation — and derives structure through an invariant dependency order: relation → relational difference → boundary → boundary persistence → boundary identity → relations at boundary → boundary information Reality Mechanics does not define objects, substances, fields, processes, or domain-specific mechanisms. It defines the conditions under which boundary identity may persist, be reduced, or fail to persist. Determination is strictly local to the relevant boundary. Boundary persistence is governed by compatibility: the local satisfaction of constraint between the boundary interior and the relations at that boundary. The content of compatibility is supplied by domains; Reality Mechanics defines only the structural condition that such content must satisfy. The system provides downstream layers for representation, domain mapping, verification, and execution without transferring structural authority to those layers. This release presents the consolidated v1.6 system, including scope, foundation, condition, representation, mapping/application, verification, execution, and structural closure appendices. Reality Mechanics is not a theory of specific domains. It is a minimal structural system within which domain-specific interpretations may be evaluated without altering the underlying dependency order.
Reuben Munro (Sat,) studied this question.
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