Reality Mechanics is a structurally minimal system defining the conditions under which boundary persistence, identity, and information are readable within relational configuration. It begins with a single primitive — relation — and derives structure through an invariant dependency sequence: Relation → Difference → Boundary → Strain → Identity → Relations at Boundary → Information This sequence defines dependency, not temporal or process-based order. No term may define a prior term in the sequence. Reality Mechanics specifies no quantitative governance and no mechanism. This is not a limitation but the condition under which the same structural dependency holds across domains where quantitative and mechanical conditions differ. Compatibility content is always supplied by the relevant domain. Version 4.7 represents a structural consolidation and full editorial revision from v3.5. No new structural terms are introduced. Key changes: subtitle revised to In Relation to foreground the primitive condition; full restructuring from continuous prose to explicitly headed subsections; Result Map terms Latent and Trojan replaced by Apparent viable and Apparent non-viable; Within-Identity Reads and Identity-Local Terms formalised as explicit tables with term constraints; Evaluation Dependency Map, Layer Closure, and Closure Verification added as discrete sections; Required Protections expanded. The dependency order and governing condition are unchanged.
Reuben Munro (Sat,) studied this question.