This quasi-experimental study investigates the impact of Gamification on student engagement and academic achievement in science among Grade 6 students at Moria Elementary School, Monkayo West District, Division of Davao de Oro, during the school year 2024–2025. Using a one-group pretest-posttest design, the study aims to determine the effect of gamified instructional strategies on students' achievement and engagement levels. The pre-test results indicated that students had an average mastery level in science and satisfactory engagement, particularly in the cognitive and affective domains. After a month of gamified science instruction, the post-test results showed a marked improvement in both academic achievement and engagement levels, with students progressing from average mastery to a higher proficiency level in science. Engagement scores also improved, indicating a "very satisfactory" level of student involvement. Statistical analyses using a paired t-test revealed significant differences in both academic performance and engagement before and after the intervention. These findings suggest that Gamification significantly enhances both student achievement in science and their overall engagement in learning. The study recommends further implementation and exploration of Gamification as an effective pedagogical tool in science.
Maragañas et al. (Tue,) studied this question.