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In recent years, VR has attracted attention as a new method in architectural design. VR will be expected to understand a space more easily, and more useful for improving designers' ability. In this study, we proposed an evaluation method by performing "pointing out error objects" task, in order to understand the educational effects of tools used in architectural design education objectively. Based on this, we examined the superiority at each content of design process, between VR to traditional tools such as 2D drawings and 3DCAD.
HOU et al. (Sat,) studied this question.
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