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This paper introduces the virtual tabulation technology based on GIS engine with game engine and augmented reality, LED screen. Through the identification of the target, the virtual three-dimensional model is added to the real scene, and the position and angle of the three-dimensional model can be controlled in real time according to the position angle of the target picture, so as to achieve a better fusion effect between the three-dimensional model and the real scene. Using the calling interface of different scenes and the scene conversion matrix, a multi-dimensional and multi-temporal visualization scene is provided. The application of virtual production technology in the field of digital film and television and the expansion of the game field are explored through structural modeling and correlation analysis. The results show that 2010-2018 entered the heyday of virtual production development, with more than 200 virtual production movies released worldwide. The performance expectation that virtual production technology can influence the development of the film and television industry to a large extent has a path coefficient of 0.941. The immersiveness, interactivity, usefulness, ease of use, entertainment, attitude, and willingness of virtual games are all significantly different at the level of 0.01, which positively affects the player’s attitude. Therefore, this paper successfully explores the development and influencing factors of virtual production in film and television, and also analyzes the expansion of its application in the field of digital film and television.
Chan et al. (Mon,) studied this question.