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The aim of the study is to create an educational program based on "STEAM” and assess its effectiveness to improve programming skills and computing thinking in middle female school. The research adopted a semi-experimental design, with two groups, control and experimental, and several tools have been created for that research: - A test to assess the cognitive aspect of programming skills. - A note card to assess the performance aspect of programming skills. - A scale to assess computer thinking skills. The study sample consisted of forty-six female students, and the study found that: 1. There are statistically significant variations between score average in the two groups (experimental and control) in applying the testing the cognitive aspect of programming skills, in favor of the experimental group. 2. There are statistically significant variations between score average in the two groups (experimental and control) in using the computer thinking skills scale, in favor of the experimental group. 3. There is a significant impact for the development of programming abilities and computer thinking in the educational program based on the STEAM entrance. The study made of recommendations, including using the educational design model to create learning environments based on the STEAM approach. Keywords: educational programme, STEAM entrance, skills, programming, computer thinking
ALHujailan et al. (Sat,) studied this question.
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