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Gamification, the use of game elements in non-game settings, is increasingly used in education to increase student motivation, engagement and performance. Recent research in the field of gamification suggests that to be effective, game elements should be tailored to students. In this article, we conduct an in-depth literature review on adaptive gamification in education in order to provide a synthesis of current trends and developments in this field. The literature review that will be presented with this paper, addresses 3 research questions: (1) What are the current types of contributions to the field? (2) On what do current contributions base their adaptation and what is the effect of this adaptation on the gamified system? (3) What is the impact of adaptive gamification and how is this impact measured?
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