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This paper investigates some necessary and sufficient conditions for a game to be a potential game. At first, we extend the classical results of Slade and Monderer and Shapley from games with one-dimensional action spaces to games with multi-dimensional action spaces, which require differentiable cost functions. Then, we provide a necessary and sufficient conditions for a game to have a potential function by investigating the structure of a potential function in terms of the players' cost differences, as opposed to differentials. This condition provides a systematic way for construction of a potential function, which is applied to network congestion games, as an example. Finally, we provide some sufficient conditions for a game to be ordinal potential and generalized ordinal potential.
Arefizadeh et al. (Fri,) studied this question.
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