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Reorientation in virtual reality (VR) is manipulating user orientation within a small physical space to support travel in a large virtual space. Reorientation can be applied to alter the user's orientation in VR content as the user rotates to engage with the content. This study integrated different types of interactions with reorientation to reduce the discrepancy between virtual and real rotation without causing user discomfort. We exceeded the rotation gain threshold to examine the enhancement of reorientation performance in 48 participants. The results indicate that engagement in interactive tasks effectively prevents users from discerning reorientation manipulation without inducing VR sickness.
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Lee et al. (Sat,) studied this question.
synapsesocial.com/papers/68e73ba2b6db6435876b57fb — DOI: https://doi.org/10.1109/vrw62533.2024.00218
Jieun Lee
Baekseok Arts University
Aya Ataya
Gwangju Institute of Science and Technology
SeungJun Kim
Gwangju Institute of Science and Technology
Gwangju Institute of Science and Technology
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