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Virtual Reality exergames are a type of serious game that has been used to support therapy and rehabilitation by encouraging patients to exercise within a controlled environment. One challenge of in-corporating virtual reality into clinical interventions is the need for intuitive ways to evaluate recordings of the patients' performance within such applications. As related work shows the benefits of re-viewing interactions with virtual environments while being im-mersed within these environments, this approach could be beneficial in the context of clinical interventions as well. In our work, we present a prototype for an analysis module built on top of a VR exergame that connects movement recordings with recordings of the player's heartrate and makes them explorable in an immersive virtual environment. An initial evaluation of the prototype with six users shows the potential of exploring exergame recordings in VR as well as possible benefits of the multimodal representation of bio-data in parallel to the recorded movements.
Bimberg et al. (Sat,) studied this question.
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