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This work presents the prototype for a gamified screening tool for Developmental Dyslexia among young readers, accompanied by a suggested downstream processing of the data collected. The prototype contains visual, audio, and written task components, resulting in an engaging approach to screening for Dyslexia which factors in different aspects of the condition. The prototype has been built following an examination of the current use of Artificial Intelligence and gamification in the field to move towards a promising screening tool for Dyslexia.
Iyer et al. (Fri,) studied this question.