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Effects of Gamified Project-Based Learning on Mathematics Achievement and Motivation: A Comparative Study in Elementary Education | Synapse
March 3, 2026
Effects of Gamified Project-Based Learning on Mathematics Achievement and Motivation: A Comparative Study in Elementary Education
JS
Junjie Shang
King University
WH
Wendan Huang
XL
Xiuhan Li
Central China Normal University
Puntos clave
Gamified project-based learning improves mathematics achievement significantly, with higher student motivation.
Students using gamified methods scored on average 20% higher on mathematics assessments compared to traditional learning methods.
This comparative study involved elementary education settings, focusing on engagement during mathematics tasks.
Findings suggest integrating gamification into project-based learning may greatly enhance educational outcomes.
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Shang et al. (Sat,) studied this question.
synapsesocial.com/papers/69a75a12c6e9836116a1f950
https://doi.org/https://doi.org/10.1007/s10763-025-10644-w
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