The role of spending money on in-game content in the prediction of anxiety and depression among Saudi gamers: validation of the spending money on in-game content scale | Synapse
March 3, 2026
The role of spending money on in-game content in the prediction of anxiety and depression among Saudi gamers: validation of the spending money on in-game content scale
Puntos clave
In-game spending predicts higher levels of anxiety and depression among gamers.
Evidence shows a significant correlation (p < 0.05) between spending amounts and psychological outcomes.
Analysis involved validation of the spending scale across various gaming platforms and genres.
Findings highlight the psychological impacts of gamification on gamers' mental health, indicating a need for awareness.