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Object-Based Audio Workflows in Live Sports Using AI-Based Mixing | Synapse
March 3, 2026
Object-Based Audio Workflows in Live Sports Using AI-Based Mixing
AM
Aimée Moulson
MW
Max S.S. Walley
YG
Yannik Grewe
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Puntos clave
The use of ai-based mixing enhances audio quality in live sports broadcasts, improving viewer engagement.
Improved sound quality is linked to object-based audio techniques that prioritize essential audio signals.
Analysis of live sports broadcasts highlights the effectiveness of new mixing workflows in real-time settings.
Enhanced audio management indicates potential directions for future innovations in sports media production.
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Moulson et al. (Sun,) studied this question.
synapsesocial.com/papers/69a76174c6e9836116a2f721
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