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People have reported encountering coincidences when using particular technologies to interact with personal digital content. However, to date, there is a paucity of research to understand these experiences. This article applies McCarthy and Wright's 2004; 2005 experiential framework to analyze these kinds of technology-mediated coincidences. By focusing upon encounters of coincidence during people's digital music listening, we identified the elements at play, elucidated the properties of the individual elements, their inter-relationships, and an understanding of how coincidences can arise. We also reveal how, under particular conditions, such elements provide people with opportunities to encounter coincidence. This understanding of coincidence demonstrates how McCarthy and Wright's 2004; 2005 framework can be usefully applied to an empirical investigation of user experience.
Leong et al. (Thu,) studied this question.