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May 14, 2026Discover EducationOpen Access

An innovation driven pedagogy integrating STEAM and design thinking to enhance computational thinking in middle school

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Authors

WTwichit thepprasitWPWittaya PulsawadMTMeechai Thepnurat

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Overview

Randomized trial demonstrates improved computational thinking in middle school students, suggesting scalable curriculum frameworks.

Key Points

  • The central aim is to enhance computational thinking through an integrated STEAM-Design Thinking educational framework.
  • Pilot-tested a STEAM-DT learning management system over eight weeks with 40 middle school students in Thailand.
  • Analyzed data using nonparametric tests, repeated-measures comparisons, and regression analysis.
  • Utilized proportional quota sampling to select participants from two schools.
  • High technology competencies were observed across 10 behavioral indicators, with means ranging from 3.450 to 3.725 on a 4-point scale.
  • The STEAM-DT model significantly predicts innovation quality (R²=0.664, p<0.001) with communication competencies as the strongest predictor.
  • A negative predictive effect on computational problem-solving was noted despite a positive correlation, indicating complexity in skill interplay.

Cite This Study

thepprasit et al. (2026) studied this question.

synapsesocial.com/papers/6a056714a550a87e60a1f060https://doi.org/10.1007/s44217-026-01561-3
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