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Virtual reality (VR) has huge potential to enable radically new applications, behind which spherical panoramic video processing is one of the backbone techniques. However, current VR systems reuse the techniques designed for processing conventional planar videos, resulting in significant energy inefficiencies. Our characterizations show that operations that are unique to processing 360° VR content constitute 40% of the total processing energy consumption.
Leng et al. (Fri,) studied this question.