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Stating goals, objectives, and game rules Challenges, missions, how to win or lose points, maintain lives, complete a mission Student participation and engagement Character, avatars, multiple lives, restart points, endless possibilities Assessment, evaluation, and rewards Virtual coins, lives, equipment, access items, limited or unlimited powers Feedback Clues, signs, progress bars, warnings Cooperation/collaboration Teams, guides, social interaction, battles, communication ways, transactions, helping others
İbrahim Kepceoğlu (Fri,) studied this question.