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This paper presents the assessment data aggregator for game environments (ADAGE), a click-stream data framework designed to test whether click-stream data can provide reliable evidence of learning. As digitally-based games become increasingly prevalent in both formal and informal learning environments, robust research and assessment vehicles within well-designed games become vital. A central challenge with this video games research in education is to demonstrate evidence of player learning. Rather than ignore the motivating and information-rich features of games in capturing learning, assessment designers need to attend to the ways in which game-play itself can provide a powerful new form of assessment. This requires learning researchers to think of games as both intervention and assessment; and to develop methods for using the internal structures of games as paths for evidence generation to document learning. ADAGE consists of two main layers: 1) the semantic template that determines which click-stream data events could be indicators of learning; 2) the learning telemetry that captures data for analysis. This study highlights how ADAGE was implemented in science game to provide a wealth of in-game player data indicative of both gameplay and learning progress to reveal important relationships between kinds of success, failure and learning in the game.
Halverson et al. (Wed,) studied this question.
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