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In ordinary work life, extended reality (XR), which here collectively refers to virtual, augmented, and mixed (VR, AR, MR) reality, is becoming more prevalent. This essay offers a thorough analysis of academic works on XR that show modifications to the way labour is actually organized. We examine XR research's theoretical and methodological foundations as well as its application areas. The PRISMA statement was followed during the evaluation procedure. The primary application domains of XR were design, remote collaboration, and training. By modifying the perception of space, XR made it possible to overcome constraints imposed by time and space, safety, and resources. It is still rather uncommon to do research on XR applications in real-world workplace contexts, and it mostly focuses on three areas: teamwork, knowledge transfer evaluation, and working procedures. The most prevalent application of XR was virtual reality, albeit the hardware used varies depending on the situation. Collaboration, work habits, and knowledge transfer evaluation were the four XR research areas we defined, which roughly mirrored the application domains. Only a few recent studies used unique methods of data collection, such as videotaping participants' movement in virtual reality, in the articles we evaluated. We could not identify any XR-specific procedures in the articles we reviewed. For the time being, XR still has a lot of potential rather than definite general advantages in the workplace.
Kumaragurubaran et al. (Wed,) studied this question.
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