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Abstract This paper introduces interactive computer graphical optimization to location analysis. An interactive graphical program is described for solving single-facility minimax location problems with nonconvex feasible regions. The core of the program is a well-defined algorithm with a simple, human-executed pattern recognition task as one of its steps. Globally optimal solutions are assured under very mild assumptions on human performance, and the program is reasonably fast.
Brady et al. (Mon,) studied this question.
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