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In this paper we present a model for realizing believable human-like interaction between virtual agents situated cognitively in a MAS on one side while embodied in a virtual environment within a game engine on the other side. A middleware approach is taken to facilitate such agents in communication, hereby making a tradeoff between efficiency and believability while taking into account the real-time requirements of games and simulations.
Oijen et al. (Mon,) studied this question.
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