PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
October 19, 20250 citations

Game-based Learning and Vocabulary Acquisition through In-class RPG Activities and Printouts

View Full Paper
JDJames R. Dunn

Key Points

  • Significant improvement in vocabulary acquisition was observed among Japanese EFL students.
  • Participants showed marked vocabulary retention gains in a six-week game-based learning experiment.
  • Game-based learning interventions drew upon cognitive load theory to enhance student engagement.
  • Pedagogical implications highlight the need for innovative teaching strategies in language education.

Abstract

Game-based learning (GBL) is increasingly recognized as an effective tool in English as a Foreign Language (EFL) classrooms, fostering engagement, vocabulary acquisition, and other language skills (Davis, 2020). This paper investigates the effects of a cooperative game-based activity on vocabulary retention among Japanese EFL students. A six-week experiment involving pre- and post-tests assessed the efficacy of a custom-designed game adapted from an upcoming solo roleplaying game, Gates of Niflheim, integrating 70 vocabulary selected by me to help with understanding rules and gameplay. Words that were replaced in the original rules were replaced with CEFR A2-B2 level vocabulary words. The findings, supported by statistical analysis of the participants’ performances, demonstrate significant improvement in vocabulary acquisition. Drawing upon the theoretical foundations of cognitive load theory and the motivational principles of GBL (Ferdig, H. & Johnson, T. 2009), this study underscores the pedagogical potential of games in language education. A comprehensive review of relevant literature further contextualizes the role of GBL in EFL, contributing to the growing body of research advocating for interactive and innovative teaching methods.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

James R. Dunn (2025) studied this question.

synapsesocial.com/papers/68f43eeb854d1061a58ab9a2https://doi.org/10.55853/cp1_7
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Impact of Game-based learning on oral production into the English as a Foreign Language (EFL) classroom in second graders2025
  2. 2From Recognition to Productive Use: Examining Vocabulary Retention Through Game-Based Learning in Vietnamese Lower Secondary Classrooms2026
  3. 3Gamified Language Learning: The Impact of Role-Playing Games on Beginner Japanese Acquisition2026
  4. 4Effects of digital game elements on engagement and vocabulary development2025 · 4 citations
  5. 5Exploring Nuances of EFL Student Engagement in Game-Based English Learning: A Qualitative Case Study2025