PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
April 1, 2002Psychological Inquiry1,270 citations

TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology

View Full Paper
JBJim BlascovichUniversity of California, Santa BarbaraJLJack M. LoomisCalifornia Department of EducationABAndrew C. BeallUniversity of California, Santa Barbara

Key Points

Key points are not available for this paper at this time.

Abstract

Historically, at least 3 methodological problems have dogged experimental social psychology: the experimental control-mundane realism trade-off, lack of replication, and unrepresentative sampling. We argue that immersive virtual environment technology (IVET) can help ameliorate, if not solve, these methodological problems and, thus, holds promise as a new social psychological research tool. In this article, we first present an overview of IVET and review IVET-based research within psychology and other fields. Next, we propose a general model of social influence within immersive virtual environments and present some preliminary findings regarding its utility for social psychology. Finally, we present a new paradigm for experimental social psychology that may enable researchers to unravel the very fabric of social interaction.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Blascovich et al. (2002) studied this question.

synapsesocial.com/papers/69c5fe3dba3489c9ace9f832https://doi.org/10.1207/s15327965pli1302_01
Ask AI
Helpful
Bookmark
Share
View Full Paper