Today, as planners and urban designers increasingly rely on computational modeling to study complex urban systems, a methodological shift toward virtual experimentation is discernible because the real-world factors are difficult to control. This paper investigates the effect of the realism of computer simulations on distance perception in urban squares and streets. This study used Autodesk 3ds Max® for modeling and V-Ray for rendering to create systematic variations in distances, with 172 participants providing distance estimates for 216 images. Results indicated that realism had a significant effect on distance perception, increasing estimation accuracy from r = 0.8 to r = 0.94. Lower realism was always associated with an underestimation of the distance, whereas higher realism manifested both overestimation and underestimation. Underestimation is dominant at long distances (>20 m), attributable to a lack of cues, common in low realism; overestimation happens only for short distances (≤20 m) due to high realism. These findings underscore the importance of simulation fidelity for urban designers and planners, enhancing the validity of virtual tools in design, research, and decision-making.
Majdi Alkhresheh (Thu,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: