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October 5, 20251 citationsOpen Access

Audio Driven Real-Time Facial Animation for Social Telepresence

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JLJiye LeeLCLI Cheng-huiLTLinh M. Tran

Key Points

  • Significant improvements in facial animation accuracy lead to lifelike communication in virtual settings.
  • The system achieves real-time performance with less than 15ms GPU time, revolutionizing social interactions.
  • An online transformer and distillation pipeline minimize latency, allowing seamless audio processing frame-by-frame.
  • Live demonstrations confirm the framework's effectiveness across various scenarios like multilingual speeches.

Abstract

We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms audio signals into latent facial expression sequences in real time, which are then decoded as photorealistic 3D facial avatars. Leveraging the generative capabilities of diffusion models, we capture the rich spectrum of facial expressions necessary for natural communication while achieving real-time performance (<15ms GPU time). Our novel architecture minimizes latency through two key innovations: an online transformer that eliminates dependency on future inputs and a distillation pipeline that accelerates iterative denoising into a single step. We further address critical design challenges in live scenarios for processing continuous audio signals frame-by-frame while maintaining consistent animation quality. The versatility of our framework extends to multimodal applications, including semantic modalities such as emotion conditions and multimodal sensors with head-mounted eye cameras on VR headsets. Experimental results demonstrate significant improvements in facial animation accuracy over existing offline state-of-the-art baselines, achieving 100 to 1000 times faster inference speed. We validate our approach through live VR demonstrations and across various scenarios such as multilingual speeches.

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Cite This Study

Lee et al. (2025) studied this question.

synapsesocial.com/papers/68e2537cd6d66a53c24744ebhttps://doi.org/10.1145/3757377.3763854
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Also Consider

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  1. 1RealTalk: Real-time and Realistic Audio-driven Face Generation with 3D Facial Prior-guided Identity Alignment Network2024
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  5. 5VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time2024 · 9 citations