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October 13, 20250 citationsOpen Access

Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

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MHMengjiao HanASAndres SewellJIJoseph Insley

Key Points

  • Distributed 3D Gaussian Splatting achieves a 3X speedup in rendering while maintaining high image quality.
  • Performance benchmarks show significant improvements when utilizing 8 nodes on Polaris for large datasets.
  • The new pipeline eliminates visualization artifacts by adding ghost cells and using background masks.
  • This technique permits efficient handling of O(106.7M) Gaussian primitives, enabling scalable scientific data visualization.

Abstract

3D Gaussian Splatting (3D-GS) has recently emerged as a powerful technique for real-time, photorealistic rendering by optimizing anisotropic Gaussian primitives from view-dependent images. While 3D-GS has been extended to scientific visualization, prior work remains limited to single-GPU settings, restricting scalability for large datasets on high-performance computing (HPC) systems. We present a distributed 3D-GS pipeline tailored for HPC. Our approach partitions data across nodes, trains Gaussian splats in parallel using multi-nodes and multi-GPUs, and merges splats for global rendering. To eliminate artifacts, we add ghost cells at partition boundaries and apply background masks to remove irrelevant pixels. Benchmarks on the Richtmyer-Meshkov datasets (about 106.7M Gaussians) show up to 3X speedup across 8 nodes on Polaris while preserving image quality. These results demonstrate that distributed 3D-GS enables scalable visualization of large-scale scientific data and provide a foundation for future in situ applications.

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Cite This Study

Han et al. (2025) studied this question.

synapsesocial.com/papers/68ed1896f29694dd1da78b6ehttps://doi.org/10.48550/arxiv.2509.12138
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