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January 14, 2026Open Forum Infectious Diseases0 citationsOpen Access

P-1097. Educative Effectiveness of Fully Immersive 360° Virtual Reality System on Hand Hygiene Practice: A Pilot Randomized Controlled Trial

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HHHideharu HagiyaMIMahiro IzumiAGAkio Gofuku

Key Points

  • The aim was to evaluate the impact of a 360° VR system on hand hygiene practices among healthcare students.
  • Conducted a randomized-control trial over two weeks at Okayama University Hospital.
  • Participants were randomized into VR training and video lecture groups.
  • Monitored baseline and post-intervention alcohol usage for hand hygiene.
  • Initial hand-rubbing alcohol usage showed no significance between groups before the intervention.
  • Post-intervention, the VR group showed a significant increase in alcohol usage (p=0.019).
  • Video lecture group demonstrated no significant change in hand hygiene practices.

Abstract

Abstract Background Educational impact of virtual reality (VR) technology for healthcare practitioners has been increasingly acknowledged, including training aids for infection prevention and control (IPC). We developed a VR education system and evaluated its clinical utility for promoting hand hygiene practices. Methods This is a prospective, two-week, randomized-control study conducted at Okayama University Hospital, Japan, from November 2023 to January 2024. The fully immersive 360° VR system (VIVE Pro Eye), using a head-mounted display and sensing gloves, was applied to develop three healthcare tasks in a virtual patient room. We monitored the baseline usage data of portable hand-rubbing alcohol of all the participants in the first week, and subsequently randomized participants into 1:1 groups (VR training group and video lecture group). The primary outcome was the differences in the consumption amount of the hand-rubbing alcohol before and after the interventions. Results A total of 22 participants (18 medical students and 4 residents) were recruited. Before the intervention, alcohol usage was not significantly different between the VR training and video lecture groups (8.2 g vs. 5.3 g). After the intervention, a significant increase in the use of hand-rubbing alcohol was observed in the VR training group (8.2 g vs 16.2 g; p=0.019), whereas there was no significant difference in the video lecture group (5.3 g vs 7.5 g; p=0.83) Conclusion Hand hygiene adherence in healthcare settings can be improved through the introduction of VR-based education owing to its immersive learning capabilities, interactive involvement, and affordability in experiencing complicated scenarios. Disclosures All Authors: No reported disclosures

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Cite This Study

Hagiya et al. (2026) studied this question.

synapsesocial.com/papers/6966f2e313bf7a6f02c001c6https://doi.org/10.1093/ofid/ofaf695.1292
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