PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
May 7, 20260 citationsOpen Access

Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking

View Full Paper
ZZZewei ZhangKWKehan WenMXMichael Xu

Key Points

  • This research aims to enhance humanoid robot locomotion by integrating motion generation with adaptive tracking strategies.
  • Developed a framework for whole-body humanoid locomotion combining reinforcement learning and motion generation.
  • Trained a diffusion model on retargeted human motions for real-time terrain-aware reference motion generation.
  • Employed a closed-loop training method for fine-tuning a motion tracker using generated data.
  • Achieved robust locomotion over mixed terrain with adaptive control capabilities.
  • Demonstrated improved performance in goal-reaching tasks with effective terrain adaptation.
  • Quantitative analysis showed enhancements in generalization and robustness from integrated motion generation and fine-tuning.

Abstract

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with reward shaping to humanoid locomotion often leads to lower-body-dominated behaviors, whereas imitation-based RL can learn more coordinated whole-body skills but is typically limited to replaying reference motions without a mechanism to adapt them online from perception for terrain-aware locomotion. To address this gap, we propose a whole-body humanoid locomotion framework that combines skills learned from reference motions with terrain-aware adaptation. We first train a diffusion model on retargeted human motions for real-time prediction of terrain-aware reference motions. Concurrently, we train a whole-body reference tracker with RL using this motion data. To improve robustness under imperfectly generated references, we further fine-tune the tracker with a frozen motion generator in a closed-loop setting. The resulting system supports directional goal-reaching control with terrain-aware whole-body adaptation, and can be deployed on a Unitree G1 humanoid robot with onboard perception and computation. The hardware experiments demonstrate successful traversal over boxes, hurdles, stairs, and mixed terrain combinations. Quantitative results further show the benefits of incorporating online motion generation and fine-tuning the motion tracker for improved generalization and robustness.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Zhang et al. (2026) studied this question.

synapsesocial.com/papers/69fbe2b3164b5133a91a2124https://doi.org/10.3929/ethz-c-000799424
Ask AI
Helpful
Bookmark
Share
View Full Paper