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September 1, 2000Journal of Interactive Advertising269 citations

Interactivity in the Context of Designed Experiences

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CHCarrie Heeter

Key Points

  • The central aim is to define interactivity clearly to aid researchers and designers in their work.
  • Conceptual analysis of the term interactivity.
  • Identification of various meanings attached to interactivity.
  • Suggestion of domains for practical operationalizations.
  • Interactivity is often misrepresented, leading to confusion among users and designers.
  • Proposes frameworks for clearly defining interaction parameters.
  • Encourages future research to specify aspects of interactivity being examined.

Abstract

Interactivity is something researchers study, new technology commercials promote, and designers create. It’s not something people do. People use the internet, watch TV, shop, explore, learn, send and receive email, look things up… The word interactivity and its derivatives are used to represent so many different meanings that the word muddles rather than clarifies the speaker’s intent. The construct is worth salvaging carefully so future research more clearly defines the interaction parameters of interest and specifies what aspect(s) of interactivity are being examined. This article offers a conceptualization of interactivity and suggests domains for operationalizations intended to be useful for researchers and designers.

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Cite This Study

Carrie Heeter (2000) studied this question.

synapsesocial.com/papers/6a127453fb24b1a422a5b84fhttps://doi.org/10.1080/15252019.2000.10722040
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