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February 1, 1993Clinical Pediatrics197 citations

Reevaluating the Impact of Video Games

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JFJeanne B. Funk

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Abstract

The evolution of the video game phenomenon is reviewed and contemporary data are presented. A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students. In this middle-class sample, about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades. About 90% of boys played in the home and about 50% in arcades. Approximately half of preferred games were from one of two categories of violent games, while 2% of preferred games were educational. Parent education about the influence of the media should include recommendations to monitor game playing and influence game selection.

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Jeanne B. Funk (1993) studied this question.

synapsesocial.com/papers/6a13038145487b7639a78990https://doi.org/10.1177/000992289303200205
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Video Kids: Making Sense of Nintendo1991 · 306 citations
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  5. 5Video Games and Children: Effects on Leisure Activities, Schoolwork, and Peer Involvement.1986 · 57 citations