The increasing emphasis on employee engagement, productivity, and skill development by contemporary businesses makes gamification an innovative solution for training programs. This review adds to existing knowledge about using gamification and mobile learning and recommends effective strategies to help organizations improve their training approaches. The research design employs a qualitative study using thematic analysis and explores the growing use of gamification. Employing a comprehensive approach, the research adopts a critical lens and identifies potential risks that can lead to over-competition, stress, and employee misalignment. The analysis will identify key themes and patterns to draw a co-occurrence map and create a deep understanding of related keywords. When strategizing corporate training to suit current industry needs, findings are significant for employers, organizations, and researchers. Researchers will get a detailed direction that can help pursue further research into different dimensions of gamification and mobile learning. This review suggests further case-based studies to identify and implement appropriate action.
Şimşek et al. (Tue,) studied this question.